![]() These vary in size from single screen boss chambers to zones that will horizontally or vertically scroll the screen. Inside the abyss, you’ll find procedurally generated rooms. After passing a bartender who provides unlockable perks and a dancefloor that showcases your character’s cavorting, you’ll descent into the eponymous void. Expectedly, each have their own starting stats and item loadouts, as well as distinctive aptitudes like the ability to dash or fly when they are low on health. Free of complicated backstory to slow things down, you’ll seize control of one of ten playable characters, that range from playful stereotypes like Saya, the katana-carrying schoolgirl or James, the suit-clad hitman who duel-wields a pair of automatic rifles. Like Exit the Gungeon, Abyss adopts a side-scrolling perspective of the action. When this happens several times in a row, Abyss can be a bit demoralizing. But occasionally, the random number generator can live you underhanded. But like many action roguelikes, there’s fun to be found as you discover different weapons, accessories, as well as learning the best tactics to defeat adversaries. With the release of Neon Abyss, Xiamen-based Veewo Games ( Super Phantom Cat) very narrowly misses both conditions. ![]() Given this surplus of titles, any new effort must provide an abundance of polish or provide plenty of deviation from formula. And there’s also a throng of second-tier titles that have entranced me for a few hours, before facing stagnation my hard drive. ![]() ![]() ![]() Don’t get me wrong, I thoroughly enjoy the sub-genre, with efforts like Hyper Parasite, The Binding of Isaac, and Neon Chrome getting recurrent play. The old warning about having too much of a good thing undoubtedly applies to twin-stick shooters with roguelike qualities. ![]()
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